Bubble Map 3D
Signature
sp.bubble_map3d(title, labels=None, values=None, lats=None, lons=None, series=None, *, map="world", region="", variant="proportional", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=1200, height=600, x_label="", y_label="", z_label="", **kwargs) -> Chart
Aliases: sp.build_bubble_map3d_chart(), sp.bubble_map_3d(), sp.bubble_map3d_chart(), sp.bubblemap3d().
Description
sp.bubble_map3d() is the 3D twin of sp.bubble_map(): all 7 bubble-map variants share the same 3D form, selected with the same variant keyword. Pass lats/lons and every point gets its own marker at that exact position; leave them out and labels are matched against the map region set instead, one marker per region centroid. Either way, marker size and column height follow the value (for pie_markers, the sum of its series row).
Variants
| Variant | Aliases | Uses | 3D form |
|---|---|---|---|
proportional | bubble, graduated, sized, basic, default | labels, values | One marker per point or region, size and height following its value. |
filled | regions | labels, values | The same markers as proportional; the 2D chart’s region-fill styling has no separate 3D form. |
globe | orthographic, sphere, space | labels, values | The same markers as proportional; the 2D globe-look projection has no separate 3D form. |
ring | donut, outline, hollow | labels, values | The same markers, visibly thinner. |
pulse | ripple, radar, ping | labels, values | The same markers as proportional, from the 2D chart’s animated ripple styling. |
hexbin | hex, density, honeycomb | lats, lons | One marker per raw sampled point, from lats/lons directly. |
pie_markers | pie_map, mini_pie, category_pie | lats, lons, series, categories | One marker per point, sized by the sum of its series row. |
Data
Either lats/lons (raw points) or labels (region codes); values sizes each marker, and series (summed per row) sizes it instead for pie_markers.
3D planes
The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.
orientation3d="iso" — Isometric three-quarter view (default).orientation3d="horizontal" — Side-on view, almost at floor level.orientation3d="vertical" — Top-down view from above.orientation3d="front" — Front elevation, nearly flat.3D scenes
scene swaps the environment the columns are drawn in and applies to every variant and every plane.
scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.Themes
theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.
theme="deluxe"theme="prism"theme="aurora"theme="inferno"theme="frost"theme="glow"theme="glass"theme="neon"theme="cosmic"Auto-scaling zone
The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.
Parameters
Returns
Chart object with an .html property and a .show() method.