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Chord Chart 3D

Signature

sp.chord3d(title, labels=None, matrix=None, *, variant="basic", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=900, height=560, x_label="", y_label="", z_label="", **kwargs) -> Chart

Aliases: sp.build_chord3d_chart(), sp.chord_3d(), sp.chord3d_chart(), sp.chord3d_family(), sp.chords3d().

Description

sp.chord3d() is the 3D twin of sp.chord(): all 6 chord variants share the same 3D form, selected with the same variant keyword and fed with the same matrix. Every node owns a segmented ring arc sized by its row/column total; every non-zero cell becomes a ribbon of small cubes routed through the hub’s centre, thickness and tone following the cell’s own value.

Variants

VariantAliasesUses3D form
basicdefault, classiclabels, matrixA segmented ring plus a center-routed ribbon per non-zero cell.
ribbonwide, thicklabels, matrixThe same ring with visibly thicker ribbons.
arcring, outerlabels, matrixThe same ring with thin, understated ribbons.
monomonochrome, singlelabels, matrixThe same ring and ribbons painted a single uniform tone.
directedasymmetric, flow_direction, arrowslabels, matrixThe same ring and ribbons; an asymmetric matrix already reads as asymmetric ribbons.
bipartiteimpact_map, influence_map, attribute_flow, grouped_chordlabels, matrixThe same matrix-driven ring; the 2D chart’s separate item/attribute grouping has no 3D form of its own.

Data

labels names each node and matrix gives one row of relationship values per node (row i, column j is the flow from i to j).

3D planes

The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.

orientation3d="iso" — Isometric three-quarter view (default).
orientation3d="horizontal" — Side-on view, almost at floor level.
orientation3d="vertical" — Top-down view from above.
orientation3d="front" — Front elevation, nearly flat.

3D scenes

scene swaps the environment the columns are drawn in and applies to every variant and every plane.

scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.
scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.
scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.
scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.
scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.

Themes

theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.

theme="deluxe"
theme="prism"
theme="aurora"
theme="inferno"
theme="frost"
theme="glow"
theme="glass"
theme="neon"
theme="cosmic"

Auto-scaling zone

The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.

Parameters

Returns

Chart object with an .html property and a .show() method.