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Contour Map 3D

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sp.contour_map3d(title, lats=None, lons=None, field=None, *, levels=6, variant="filled", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=1200, height=650, x_label="", y_label="", z_label="", **kwargs) -> Chart

Aliases: sp.build_contour_map3d_chart(), sp.contour_map_3d(), sp.contour_map3d_chart(), sp.contourmap3d().

Description

sp.contour_map3d() is the 3D twin of sp.contour_map(): all 3 contour-map variants share the same 3D form, selected with the same variant keyword. The scattered lats/lons/field samples are interpolated onto a regular grid (the same inverse-distance-weighted interpolation the 2D chart itself uses) and drawn as one column per cell, height and tone following the interpolated value there — a real density surface, not a scatter of points. extrema adds a tall marker at every local high and low the grid contains.

Variants

VariantAliasesUses3D form
filledbands, heat, basic, defaultlats, lons, fieldA full grid surface, one column per cell.
isolineslines, contour_lines, isolats, lons, fieldThe same grid surface as filled; the 2D chart’s stroked-line styling has no separate 3D form.
extremahighs_lows, hl, pressure_centerslats, lons, fieldThe same grid surface plus a tall marker at every local high and low.

Data

lats/lons position each sample and field gives its value; all three are interpolated onto the same regular grid regardless of variant.

3D planes

The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.

orientation3d="iso" — Isometric three-quarter view (default).
orientation3d="horizontal" — Side-on view, almost at floor level.
orientation3d="vertical" — Top-down view from above.
orientation3d="front" — Front elevation, nearly flat.

3D scenes

scene swaps the environment the columns are drawn in and applies to every variant and every plane.

scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.
scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.
scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.
scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.
scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.

Themes

theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.

theme="deluxe"
theme="prism"
theme="aurora"
theme="inferno"
theme="frost"
theme="glow"
theme="glass"
theme="neon"
theme="cosmic"

Auto-scaling zone

The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.

Parameters

Returns

Chart object with an .html property and a .show() method.