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Gantt Chart 3D

Signature

sp.gantt3d(title, labels=None, start=None, end=None, *, variant="basic", categories=None, color_values=None, sort_order="none", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=900, height=560, x_label="", y_label="", z_label="", **kwargs) -> Chart

Aliases: sp.build_gantt3d_chart(), sp.gantt_3d(), sp.gantt3d_chart(), sp.gantt3d_family(), sp.timeline3d().

Description

sp.gantt3d() is the 3D twin of sp.gantt(): every one of the 3 gantt variants has a 3D form, selected with the same variant keyword and fed with the same tasks. Every task is a slab lying along the time axis on its own row. The time and row axes are scaled independently, so a short schedule and a long one both fill the box, and the categories are toned along the colormap. Progress fills and milestone gems come from a shared timeline strategy, so geometry is never hand-written per variant. Long inputs are pooled to a budget (max_points), so hundreds of thousands of tasks stay interactive.

Variants

VariantAliasesUses3D form
basicdefault, classic, flatlabels, start, end, categoriesOne slab per task along the time axis, toned by category.
progresspercent, completion, filledlabels, start, end, categories, color_valuesA raised fill over the completed part of each slab, sized by color_values (0 to 1).
milestonediamonds, checkpoints, markerslabels, start, end, categoriesZero-length tasks (start equals end) become rhombic gems while the other tasks stay slabs.

Data

labels name the tasks and start / end give their span (equal values make a milestone); categories colours them and color_values gives the progress of each task from 0 to 1, used by progress. Hovering a slab reads the task, its category and its span, for example Design · Plan · 0 → 6.

3D planes

The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.

orientation3d="iso" — Isometric three-quarter view (default).
orientation3d="horizontal" — Side-on view, almost at floor level.
orientation3d="vertical" — Top-down view from above.
orientation3d="front" — Front elevation, nearly flat.

3D scenes

scene swaps the environment the columns are drawn in and applies to every variant and every plane.

scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.
scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.
scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.
scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.
scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.

Themes

theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.

theme="deluxe"
theme="prism"
theme="aurora"
theme="inferno"
theme="frost"
theme="glow"
theme="glass"
theme="neon"
theme="cosmic"

Auto-scaling zone

The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.

Parameters

Returns

Chart object with an .html property and a .show() method.