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Hexbin Chart 3D

Signature

sp.hexbin3d(title, x=None, y=None, values=None, *, variant="basic", bins=20, min_count=0, orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=900, height=560, x_label="", y_label="", z_label="", **kwargs) -> Chart

Aliases: sp.build_hexbin3d_chart(), sp.hexbin_3d(), sp.hexbin3d_chart(), sp.hexbin3d_family(), sp.hexbins3d().

Description

sp.hexbin3d() is the 3D twin of sp.hexbin(): every one of the 13 hexbin variants has a 3D form, selected with the same variant keyword and fed with the same points. Raw x/y points are binned into a hexagonal grid exactly like the 2D chart, and every occupied cell becomes a column, its height and tone following the bin count (or the mean of values for weighted).

Variants

VariantAliasesUses3D form
basicdefault, classic, filledx, yOne column per hexagonal bin, height and tone following how many points fell in it.
outlinedoutline, stroke, labeledx, yThe same bins pressed to a thin, wireframe-like footprint.
spacedgapped, confettix, yThe same bins with a visible gap between neighbours instead of touching.
highlighttop, hotspot, peakx, yThe five densest bins stand at full tone; every other bin fades to a dim grey.
mincntthreshold, sparsex, y, min_countBins below a minimum count are dropped entirely instead of drawn empty.
nestedmagnitude, rings, centroidsx, yBin height quantised into a handful of magnitude bands instead of a smooth scale.
log_countslog, log_scale, logarithmicx, yBin height follows the logarithm of the count, so a few crowded bins don’t flatten the rest.
weightedmean, aggregate, reduce_meanx, y, valuesBin height and tone follow the mean of values inside it instead of the raw point count.
dotteddashed, styled, magmax, yThe same bins as basic, from the 2D chart’s dashed-outline styling.
marginalsjoint, with_histograms, density_marginalsx, yThe same bins plus a marginal histogram column strip along each floor edge.
voronoidensity_voronoi, tessellation, particle_density, cellsx, yThe same bins as basic, from the 2D chart’s Voronoi-tessellation styling.
neuralmesh, turbidity, particle_mesh, neural_meshx, yThe same bins as basic, from the 2D chart’s mesh-styled rendering.
bloomcontour, density_bloom, iso_contour, organic_contourx, yThe same bins as basic, from the 2D chart’s soft contour-bloom styling.

Data

x/y are the raw point coordinates, bins sets the grid resolution and min_count the cutoff for mincnt; values feeds weighted’s per-bin average.

3D planes

The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.

orientation3d="iso" — Isometric three-quarter view (default).
orientation3d="horizontal" — Side-on view, almost at floor level.
orientation3d="vertical" — Top-down view from above.
orientation3d="front" — Front elevation, nearly flat.

3D scenes

scene swaps the environment the columns are drawn in and applies to every variant and every plane.

scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.
scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.
scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.
scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.
scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.

Themes

theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.

theme="deluxe"
theme="prism"
theme="aurora"
theme="inferno"
theme="frost"
theme="glow"
theme="glass"
theme="neon"
theme="cosmic"

Auto-scaling zone

The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.

Parameters

Returns

Chart object with an .html property and a .show() method.