Icicle Chart 3D
Signature
sp.icicle3d(title, labels=None, parents=None, values=None, *, variant="basic", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=900, height=560, x_label="", y_label="", z_label="", **kwargs) -> Chart
Aliases: sp.build_icicle3d_chart(), sp.icicle_3d(), sp.icicle3d_chart(), sp.icicle3d_family(), sp.icicles3d().
Description
sp.icicle3d() is the 3D twin of sp.icicle(): every one of the 5 icicle variants has a 3D form, selected with the same variant keyword and fed with the same hierarchy. Every node is a flat rectangle on its own row (one row per depth level), as wide as its share of its parent, toned by branch or by rank. The same hierarchy strategy that powers sunburst3D also wraps the tree onto a ring for radial. Very deep or wide trees are capped level by level to a block budget, always keeping whole depth levels intact.
Variants
| Variant | Aliases | Uses | 3D form |
|---|---|---|---|
basic | default, classic, layers | labels, parents, values | Flat tiers stacked by depth, each node a rectangle whose width is its share of its parent. |
gapped | spaced, isolated, padded | labels, parents, values | The same tiers with a thin gap opening between neighbouring rectangles. |
horizontal | h, sideways, left_to_right | labels, parents, values | The tiers turned a quarter-turn: depth runs along the width axis instead of the row axis. |
radial | sunburst, polar, mandala | labels, parents, values | The same tree wrapped around a ring instead of laid out on straight tiers. |
rank | percentile, peer_rank, standing | labels, parents, values | Each rectangle toned by its percentile among same-depth siblings, brightest for the largest. |
Data
labels name each node, parents gives the label of its parent (empty for a root) and values its own weight; a node’s value is grown to the sum of its children when that sum is larger, exactly like the 2D chart.
3D planes
The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.
orientation3d="iso" — Isometric three-quarter view (default).orientation3d="horizontal" — Side-on view, almost at floor level.orientation3d="vertical" — Top-down view from above.orientation3d="front" — Front elevation, nearly flat.3D scenes
scene swaps the environment the columns are drawn in and applies to every variant and every plane.
scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.Themes
theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.
theme="deluxe"theme="prism"theme="aurora"theme="inferno"theme="frost"theme="glow"theme="glass"theme="neon"theme="cosmic"Auto-scaling zone
The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.
Parameters
Returns
Chart object with an .html property and a .show() method.