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Orbita Chart 3D

Signature

sp.orbita3d(title, series_names=None, labels=None, matrix=None, *, variant="classic", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=900, height=560, x_label="", y_label="", z_label="", **kwargs) -> Chart

Aliases: sp.build_orbita3d_chart(), sp.orbita_3d(), sp.orbita3d_chart(), sp.orbita3d_family(), sp.orbitas3d().

Description

sp.orbita3d() is the 3D twin of sp.orbita(): every one of the 6 orbita variants has a 3D form, selected with the same variant keyword and fed with the same matrix. Every series stands on its own concentric ring, one marker per label spread evenly around it, height following the matrix value at that series/label pair.

Variants

VariantAliasesUses3D form
classicdefault, basicseries_names, labels, matrixOne marker per series/label pair on its ring, height following the value.
bubblesized, areaseries_names, labels, matrixThe same rings with marker size also scaling with the value.
trailline, connectedseries_names, labels, matrixThe same rings plus a thin band joining every ring’s markers into a closed loop.
glowneon, lightseries_names, labels, matrixThe same rings as classic, from the 2D chart’s soft glow styling.
minimalthin, cleanseries_names, labels, matrixThe same rings as classic, from the 2D chart’s bare unstyled reading.
deltachange, trend, momentumseries_names, labels, matrixMarkers toned green or red by whether the value rose or fell from the ring before it.

Data

series_names names each ring, labels names each angular position and matrix gives one row per series, one value per label.

3D planes

The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.

orientation3d="iso" — Isometric three-quarter view (default).
orientation3d="horizontal" — Side-on view, almost at floor level.
orientation3d="vertical" — Top-down view from above.
orientation3d="front" — Front elevation, nearly flat.

3D scenes

scene swaps the environment the columns are drawn in and applies to every variant and every plane.

scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.
scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.
scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.
scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.
scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.

Themes

theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.

theme="deluxe"
theme="prism"
theme="aurora"
theme="inferno"
theme="frost"
theme="glow"
theme="glass"
theme="neon"
theme="cosmic"

Auto-scaling zone

The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.

Parameters

Returns

Chart object with an .html property and a .show() method.