Scatter Ternary Chart 3D
Signature
sp.scatterternary3d(title, x=None, y=None, z=None, labels=None, *, variant="basic", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=900, height=560, x_label="", y_label="", z_label="", **kwargs) -> Chart
Aliases: sp.build_scatterternary3d_chart(), sp.scatterternary_3d(), sp.scatterternary3d_chart(), sp.scatterternary3d_family(), sp.scatterternaries3d().
Description
sp.scatterternary3d() is the 3D twin of sp.scatterternary(): every one of the 3 ternary variants has a 3D form, selected with the same variant keyword and fed with the same three-part values. Every point is converted with the standard barycentric formula onto the floor of a triangle simplex, exactly the same footprint as the 2D chart’s corners.
Variants
| Variant | Aliases | Uses | 3D form |
|---|---|---|---|
basic | default, classic, dots | x, y, z | A small marker per point on the triangle floor. |
bubble | sized, weighted, proportional | x, y, z | The same markers scaled by their colour value: bigger for a higher value. |
labeled | labelled, annotated, named | x, y, z | The same markers as basic; names show on hover in every variant. |
Data
x, y and z give each point’s three parts (only their relative share matters) and labels names them.
3D planes
The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.
orientation3d="iso" — Isometric three-quarter view (default).orientation3d="horizontal" — Side-on view, almost at floor level.orientation3d="vertical" — Top-down view from above.orientation3d="front" — Front elevation, nearly flat.3D scenes
scene swaps the environment the columns are drawn in and applies to every variant and every plane.
scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.Themes
theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.
theme="deluxe"theme="prism"theme="aurora"theme="inferno"theme="frost"theme="glow"theme="glass"theme="neon"theme="cosmic"Auto-scaling zone
The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.
Parameters
Returns
Chart object with an .html property and a .show() method.