Vector Field Map 3D
Signature
sp.vector_field_map3d(title, lats=None, lons=None, u=None, v=None, *, variant="arrows", orientation3d="iso", scene="default", theme="none", zone=None, max_points=None, bg_color="#1a1a2e", width=1200, height=650, x_label="", y_label="", z_label="", **kwargs) -> Chart
Aliases: sp.build_vector_field_map3d_chart(), sp.vector_field_map_3d(), sp.vector_field_map3d_chart(), sp.vectorfieldmap3d().
Description
sp.vector_field_map3d() is the 3D twin of sp.vector_field_map(): all 3 vector-field variants share the same 3D form, selected with the same variant keyword. Every grid point (lats/lons) gets a short segment pointing toward u/v, its thickness, tone and height all following the vector’s own magnitude.
Variants
| Variant | Aliases | Uses | 3D form |
|---|---|---|---|
arrows | quiver, wind, basic, default | lats, lons, u, v | One direction segment per grid point, thickness and height following its magnitude. |
streamlines | streamline, flow, particles | lats, lons, u, v | The same segments as arrows; the 2D chart’s flowing-particle styling has no separate 3D form. |
wind_barbs | barbs, meteorological, station_model | lats, lons, u, v | The same segments as arrows; the 2D chart’s meteorological barb styling has no separate 3D form. |
Data
lats/lons position each grid point and u/v give its vector’s eastward/northward components.
3D planes
The viewpoint is independent from the variant: orientation3d picks the initial camera plane and applies to every variant; the view always stays draggable.
orientation3d="iso" — Isometric three-quarter view (default).orientation3d="horizontal" — Side-on view, almost at floor level.orientation3d="vertical" — Top-down view from above.orientation3d="front" — Front elevation, nearly flat.3D scenes
scene swaps the environment the columns are drawn in and applies to every variant and every plane.
scene="default" — Each series keeps its own categorical palette color, rendered as shaded 3D bars on a flat grid.scene="terrain" — The data is resampled onto a dense grid and rendered as hundreds of thin colormap-colored columns, forming a continuous mountain-of-bars terrain.scene="tower" — The data is resampled onto a dense field of round skyscraper-like towers instead of boxes, for a city-skyline reading of magnitude.scene="radial" — The data is resampled onto a dense polar grid of rings and wedges radiating from the center, like a 3D radar/sonar sweep of the value field.scene="podium" — The data is resampled onto a dense grid and quantized into stepped terrace levels, like a rice-terrace contour map, to read value bands at a glance.Themes
theme restyles the whole canvas (colour grade and glow) and applies to every variant, scene and plane.
theme="deluxe"theme="prism"theme="aurora"theme="inferno"theme="frost"theme="glow"theme="glass"theme="neon"theme="cosmic"Auto-scaling zone
The 3D zone (floor, walls, axes and camera) scales to the elements: its length, width and height follow the extents of the drawn blocks, a minimum floor depth keeps single rows readable, wide scenes are drawn flatter and the camera frames the whole box. The axis ticks read the real data range. Pass zone=[x, y, z] to force the proportions of the box instead; the longest side is normalised to 1.
Parameters
Returns
Chart object with an .html property and a .show() method.